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Amiga Plus 1997 #1
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Amiga Plus CD - 1997 - No. 01.iso
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pd
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programmierung
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mesa-1.2.8
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src
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texture.h
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1996-05-27
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/* texture.h */
/*
* Mesa 3-D graphics library
* Version: 1.2
* Copyright (C) 1995 Brian Paul (brianp@ssec.wisc.edu)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
$Id: texture.h,v 1.7 1995/10/14 17:42:45 brianp Exp $
$Log: texture.h,v $
* Revision 1.7 1995/10/14 17:42:45 brianp
* compile glTexEnv, glTexParameter, and glTexGen into display lists
*
* Revision 1.6 1995/06/12 15:43:06 brianp
* changed color arrays to GLubyte
*
* Revision 1.5 1995/05/22 20:59:34 brianp
* Release 1.2
*
* Revision 1.4 1995/05/15 16:08:07 brianp
* renamed texturing functions, added new ones
*
* Revision 1.3 1995/03/04 19:25:29 brianp
* 1.1 beta revision
*
* Revision 1.2 1995/03/02 19:10:55 brianp
* changed gl_texgen arguments
*
* Revision 1.1 1995/02/24 14:28:31 brianp
* Initial revision
*
*/
#ifndef TEXTURE_H
#define TEXTURE_H
extern void
gl_texenv( GLenum target, GLenum pname, const GLfloat *param );
extern void
gl_texparameter( GLenum target, GLenum pname, const GLfloat *params );
extern void
gl_texgen( GLenum coord, GLenum pname, const GLfloat *params );
extern void gl_do_texgen( const GLfloat obj[4], const GLfloat eye[4],
const GLfloat normal[3], GLfloat texcoord[4] );
extern void gl_teximage1d( GLint level, GLint components,
GLsizei width, GLint border,
const GLubyte *pixels );
extern void gl_teximage2d( GLint level, GLint components,
GLsizei width, GLsizei height, GLint border,
const GLubyte *pixels );
extern void gl_texture_pixels_1d( GLuint n, GLfloat s[],
GLubyte red[], GLubyte green[],
GLubyte blue[], GLubyte alpha[] );
extern void gl_texture_pixels_2d( GLuint n, GLfloat s[], GLfloat t[],
GLubyte red[], GLubyte green[],
GLubyte blue[], GLubyte alpha[] );
#endif